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The Battle for Wesnoth

The Battle for WesnothThe Battle for Wesnoth is a turn-based strategy game played on a hex map, with single-player campaigns as well as multi-player matches. Each unit has its own strengths and weaknesses. A unit's defense is based on the type of terrain it stands on, making terrain and placement of units very important. Different types of attacks (melee and ranged), weapon types (pierce, blade, impact, arcane, cold, and fire), and a day-night cycle that alternately favors lawful and chaotic units, add to the strategy. Throughout the campaigns, units can advance to higher level counterparts and become more powerful. Part of the fun is developing a personalized army of advanced units as a campaign progresses.

The Battle for Wesnoth currently has six default factions to choose from:

  • Rebels: Consist mostly of elvishunits, with ent-like woses, mermen, and mages. Most of their level 1 units are capable of both melee and ranged attacks, making the rebels very versatile. Elves ignore the time of day and have high defense in forests. They are generally faster, but slightly weaker than other units in most other terrain.
  • Knalgan Alliance: These consist of slow but sturdy dwarves with strong melee attacks, allied with human outlaws who fight better under the cover of darkness. Generally, dwarves gain a high defense when occupying mountains and hills. Dwarves are also more adept at traversing caves than any other faction and ignore the time of day. They are vulnerable to attack in open terrain, while their human outlaws fight better in this same terrain.
  • Loyalists: These are human cavalry, mages and infantry that ordinarily fight better in the daytime, with mermen allies. They are the most diverse faction, with more units than any other faction except the Knalgan Alliance.
  • Northerners: A faction of orcs and goblins<, along with troll, and naga allies. Their focus is on cheap recruiting, brute force, and close combat, fighting much better at night. Most units require little XP to advance levels. Units often achieve higher mobility when crossing hills.
  • Undead: The undead are vulnerable to fire, impact, and arcane attacks, but have high resistance against blade, pierce and especially cold damage. The undead rely on easy access to magic and poison attacks. Some units are able to drain health from enemies in order to replenish their own, and most are immune to poisoning. Unlike other races, most undead units have no traits and no personal names.
  • Drakes: A dragon-like race that fights better by day. Most can fly and breathe fire. Their Saurian allies are faster and prefer fighting by night and in swamp areas, though they share the Drakes' vulnerability to cold. Drakes are the most maneuverable faction, though their size makes them prone to attack in most terrain.

The exact units used by the factions, and the faction names, change based on the era or the campaign. The above are the factions of the "Default" era, which is the most played one on the multiplayer servers, and its extension "Age Of Heroes".

There are also a number of user-created factions, several of which are grouped together in downloadable "Eras." For example, the Imperial Era includes the Roman-influenced Lavinians, the Marauders, and the Wild Elves, featuring completely new unit trees and abilities. However, it is quite possible to create factions that can be used in the default eras, though the amount of blessing given by the creators for each may vary.

The stable version of The Battle for Wesnoth currently comes with campaigns each having three levels of difficulty. More campaigns, mostly user-authored ones, can be obtained by clicking on the "Get Add-ons" button which connects the player to the campaign server.

  • Heir to the Throne: A young heir, Konrad, allies with rebellious elves and other races to claim the throne from the evil usurper queen Asheviere, her loyalist army, and her orcish mercenaries. This was the original campaign shipped with the game and is still the flagship product, from which most main characters associated with Wesnoth are derived.
  • An Orcish Incursion: A beginner's campaign in which you must fight off the first orcs to invade the Great Continent.
  • A Tale Of Two Brothers: A Knight's brother is kidnapped by an evil mage after warding off an attack. Now he must rescue him from the mage's clutches.
  • Descent into Darkness: Malin Keshar, a young mage from the town of Parthyn, attempts to defend his home from marauding orcs by enlisting the help of a necromancer named Darken Volk. By doing so, he learns the forbidden arts and the true power of the undead.
  • Legend of Wesmere: The tale of Kalenz, the High Lord who rallied his people after the second orcish invasion of the Great Continent and became the most renowned hero in the recorded history of the Elves.
  • Liberty: Several poor villages are betrayed by the Kingdom of Wesnoth, which has recently fallen under the influence of the evil Queen Asheviere. They decide to fight back and become outlaws.
  • Northern Rebirth: The people held captive by the orcs in the city of Dwarven Doors rebel against their masters in a struggle that will shape the fate of the Northlands.
  • The Eastern Invasion: In this campaign, an officer in the army of Wesnoth known as Gweddry tries to save the kingdom of Wesnoth from an undead invasion.
  • Son of the Black Eye: An orc named Kapou'e is the son of the only orc to have unified the orcish tribes, Black-Eye Karun, who was betrayed and murdered by the humans. Kapou'e fights back against the human earldoms and attempts to re-unite the orcish clans under his banner.
  • The Hammer of Thursagan: In the first years of the Northern Alliance, an expedition from Knalga seeks out their kin at Kal Kartha and to learn the fate of the legendary Hammer of Thursagan. (Written by the well-known hacker and open-source advocate, Eric S. Raymond.)
  • The Rise of Wesnoth: This campaign is about the founding of Wesnoth by Prince Haldric, its first king. He must lead his people from the Green Isle, which is being infested by orcs, east towards their future home.
  • The Dark Hordes: This Campaign is about a Necromancer named Gwiti Ha'atel who is banished from his homeland and becomes a necromancer in his journey to find Crelanu's book.
  • The Sceptre of Fire: The story of the creation of the Scepter of Fire, featured in the "Heir to the Throne" campaign, by the Dwarves of Knalga.
  • The South Guard: Deoran, a young Knight, is sent to take command of a group known as the South Guard, which is entrenched in many battles with outlaws and undead.
  • Under the Burning Suns: This campaign takes place in the distant future of Wesnoth, where the elves live in the desert, under two burning suns. Meteors fell from the sky and destroyed their home, forcing them to embark on a journey following their courageous and visionary leader, Kaleh.

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Game Platform: Windows, Linux, Mac
File Size: ~ 200 MB
System requirements : -
Price : Free
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Genere/Other details :strategy

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